![]() A jackass TV Producer being mean to a kid and stealing his work? Who'd do something like that (/s, /s all around)?Ī corporation holding medical costs and necessary maintenance over some poor bastards' heads? A little too real to be laughed off. Now, the thing about corporations is that they don't mind being portrayed as cartoonishly evil, so long as there's enough difference between your portrayal and a real-life entity.Ī faceless development company wanting to knock over a wildlife rescue for a set of condos? Perfectly fine. ![]() This is why builds like Blackhand and Silverhand exist, to show that the player doesn't need to augment the shit out of themselves to keep up, so long as they're ready to prep a lot - and I mean a lot - of kit. The more you rely on augments, the more you rely on corporations, and the less Punk you become. Though I can't remember if de-augmenting is an option at all, I just assume so. By augmenting and becoming more complex to maintain, a person 'sells their soul' to the corporations, and is then faced with a three-way decision "die, unable to maintain yourself", "sell yourself to a corporation and maintain your augments", or "de-augment". SteamPunk, DieselPunk, CyberPunk, and the rest are all meant to be focused on combating the established order and fighting conformity. It should be remembered that the 'punk' in a lot of Punk genres isn't originally meant to be just some. The point was that after a certain point of augmentation - and thus power - a PC reliant on augments couldn't help but be removed from the gameboard and become an NPC or die because of these maintenance costs.ĭying is obvious, but how would a PC become an NPC to deal with maintenance? By either signing up with a powerful gang or corporation. Except that the original context was that, the more augmented and complex you became through augmentation, the more expensive maintenance would become. So, humanity - IIRC (and if IIRC isn't just my favorite acronym ever nowadays) - was originally both a matter of balance and lore compliant. This is why something extraneous (like the three-point alignment that DnD originally had) can turn into weird, asynchronous shit like humanity scores and "augmentation eats the soul". ![]() It should be understood that a lot of shit in TTRPGs is a mixture of balance and lore. ![]() Re: Discussion of Humanity Score and Cyberpsychosis ![]()
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